This is my game, "Scary House"! I would have made it something more interesting, but I kind of like that it might be a little misleading of a title. The player basically is walking through someone's driveway and yard to reach the lady on Halloween. Along the way, they run into various "monsters" that they have to brave through in order to get the King Size candy bar. When I was a kid, there was a house similar to this that I went to with my friend every year. I think I only made it up once or twice, but she made it up every year. The owners of the house (the pair of witches in this game) always dressed up and sat in lawn chairs incredible still until we got to the top of the driveway, then they would jump up and give some candy. I figured that it was October, and this was an oddly happy memory of mine from my childhood so I decided to turn this Scary House into my midterm game. 

I started out by following our lectures about player movement, I haven't made a FPS before, so I wanted to stick with it because I liked the idea of an action(?)/walking sim thing for an autobiographical game. From the walking controls I began thinking about how players would progress through the level, would they just walk and things pop out? Would they gain points which would unlock the candy? I eventually decided that the idea of having monsters in sight made it feel more like the house I went to, and then once the player 'sees' the monsters they freeze until they can overcome the obstacle, then the monster would be destroyed and they can move on into the level. From there it was mainly a lot of fine tuning, figuring out how to make the player stay was a huge struggle for me, especially because I ended up coding it in a way that made it harder for myself, so I had to rewrite an entire portion of my code to fix it. The funnest part for me was coming up with the concept and designing the "points/breathing" system. The least fun was definitely the 3D modeling. It's still super new to me and not very intuitive so I got frustrated q large number of times while trying to make what I was thinking of come across in Maya. In retrospect I think my menus should have just been different game scenes rather than panels because there was a bug when I was making the final touches on the end game screen so that it doesn't show up, so I abandoned it in favor of time. 

StatusIn development
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorMickey Torres
GenreAdventure
Made withUnity

Comments

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I second the comment about spooky music! 

I really liked all of the models! The witch and pumpkin look especially good :) 

The spider is so cute!!! It transformed in both x and y axis

Great idea! Would be better with spooky music.

great idea and I like the idea of physically shrinking the scary things!! I just wish we got to see some of the candy we earned at the end

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A really cool, visceral mechanic. Reminded me of MGS in a great way!